FocusRotation
class in UnityEngine.UI.iMenu / Inherits from:IFocusTweenTransform
Description
Let the players know the rotation of the current focus button changes the component.
Variables
focus Rotation when the target is in focus.
normal Rotation of the target in the normal state.
target To change the target transform of the rotation.
normal Rotation of the target in the normal state.
target To change the target transform of the rotation.
Inherited members
Variables
curve Focus on the lerp curve.
defocusAfterFocusing Defocused immediately after focusing.
durationFocus Focus time in seconds.
durationDefocus Defocus time in seconds.
ignoreTimeScale Whether to ignore the time zoom.
onBegin Start focusing and defocusing events.
onFinished Focus and defocus end event.
refocus Whether to re-focus the effect. When the button is already in focus, whether to re-focus effect while clicking.
defocusAfterFocusing Defocused immediately after focusing.
durationFocus Focus time in seconds.
durationDefocus Defocus time in seconds.
ignoreTimeScale Whether to ignore the time zoom.
onBegin Start focusing and defocusing events.
onFinished Focus and defocus end event.
refocus Whether to re-focus the effect. When the button is already in focus, whether to re-focus effect while clicking.
Public Functions
QuickSetStatus Set the focus state. Ignore the tween process.
Recover Revert to the state before focusing.
SetStatus Set the focus state.
Recover Revert to the state before focusing.
SetStatus Set the focus state.
Scripting
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